One of 1994's most popular games, Earthworm Jim could take the handheld world by storm. Although this cart is graphically slick, it suffers from dismal controls.
CoolROM.com's game information and ROM (ISO) download page for Earthworm Jim Special Edition (Sega CD). May 30, 2013 Earthworm Jim - Special Edition (1995)(Interplay)(US) Skip to main content Search the history of over 380 billion web pages on the Internet. Earthworm Jim 2 came in 1995 for many platforms, while Earthworm Him 3D and Earthworm Jim: Menace 2 the Galaxy, both in 1999. However, the last two games were developed without the involvement of Shiny Entertainment, and received poor to negative feedback. Atari planned Earthworm Jim for PSP for 2007, but the idea was cancelled. Earthworm Jim was very well received when it first came out, but, being the first title in the series it managed to amass a couple of bugs and also, it didn't have the most crisp graphics, nether in the drawing, which was quite granular, and neighed in the color scheme, which was rather poor. Port of the Sega CD/Mega-CD Special Edition of the game which contained an exclusive level, a few extended levels, alternate endings, and CD quality music. Running the game properly on modern Windows will require a few steps and workarounds, even if it does run mostly fine out of the box.
Psy-Crow Therapy
The twisted adventure begins when Psy-Crow loses his space suit on Earth, and a lowly earthworm named Jim happens to crawl inside. With his body as a whip and a deadly blaster by his side, Earthworm Jim becomes a superhero! Starting out in New Junk City, you battle ferocious poodles, then journey on to Heck where you're surrounded by fire, brimstone, and even worse...lawyers!
EWJ's imaginative graphics carry over well in the 8-bit version; the levels are close to its 16-bit brethren but obviously less detailed. Jim himself looks the same and has most of the movements and expressions that made him a star.
Tough Balt
Each level baits you with original music, from funky jazz to a down-home jamboree.
The 16-bit sound effects, like screams and grunts, aren't included, which diminishes the humor.
Earthworm Jim 2
Control is this cart's biggest flaw, though the blame lies partly with the two-button Game Gear setup. When a precarious situation arises, poor controls make grabbing a ledge, whipping a hook, or aiming your pistol a difficult task.
Overall, this portable Earthworm is fine for fans who want to take their EWJ show on the road. But the controls may just send you crawling back into the dirt.
ProTips:
- Just after the cow launch in the first level, head down and to the left to find a 1-up.
- In Buttville, use your helicopter head to navigate the spiked walls.
- On the Asteroid level, grab these bubbles to gain a speed burst that's a must for beating Psy-Crow.
Overall rating: 8
Earthworm Jim Special Edition Online
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- By AmbidextroseUsed to fix the muffled audio
Extract into the runtime folder in the installation folder - By SirYodaJediThe soundtrack from the Mega Drive/Genesis version of Maui Mallard in Cold Shadow, converted for use in the GOG release of the Windows 3.1 version. Also included is an optional replacement for the elevator audio, also taken from the Mega Drive version.
Mod by geekgamer on GOG. Soundtrack conversion by Project 2612. - By NoenkoIn Powerslave EX, the speech for Ramses is of especially low quality, making it hard to understand at points, I went ahead and ripped my own files from a PS1 disc.
Article: Powerslave Ex
Author: Noenko - By OspreyMusic Wrapper
v1.2
for Jedi Knight: Dark Forces II and Mysteries of the Sith (1997-98) by LucasArts
This package bundles the best wrappers and known fixes to help get music working in both games.
For reference, both games used CD Audio for their music tracks. The modern, CD-less solution, used by resellers like GOG and Steam, is to rip the tracks to .ogg files and then supply a wrapper (a special .dll file) to translate the game's calls to play the CD tracks into calls to play the .ogg files from the hard drive, instead. Unfortunately, with newer builds of Windows that haven't been tested with the games' installed compatibility settings, that wrapper can stop working and the result is a loss of music.
This is primarily for the GOG and Steam releases of these games, since its their compatibility settings that interfere with the wrapper. You can, however, also use these instructions to get music working from the hard drive in the retail release.
Install:
Copy the five .dll files to your game folder, overwriting any that are already there.
If you still don't have music, perform the following steps, preferably checking music after each one:
* Verify that you have a subfolder named Music with track files named Track12[-32].ogg (JK) or Track02[-14].ogg (MotS).
If you don't (or you'd like higher quality versions): * For JK, follow the directions at https://pcgamingwiki.com/wiki/Star_Wars:_Jedi_Knight_%E2%80%93_Dark_Forces_II#Higher_quality_music * For MotS, follow the directions at https://pcgamingwiki.com/wiki/Star_Wars:_Jedi_Knight_%E2%80%93_Mysteries_of_the_Sith#Higher_quality_music * Rename JK.exe (JK) or JKM.exe (MotS) to something else (ex. JediKnight.exe). This will disassociate the executable from installed compatibility settings that can interfere with music playback.
* Double-click on the provided .reg file. This will remove the compatibility settings from the registry.
* Delete/rename winmm.dll and rename winmm_alternate.dll to winmm.dll. See below for the differences between the two version.
Wrappers:
* Winmm.dll is Tarvis' fixed wrapper for Windows 10, dated Oct 25, 2015. Credit belongs to Tarvis.
His changelog: -Game not starting on Windows 10 -Each level plays a track further than it should have -Music playlist would not restart unless player stands still a few seconds/ enters then leaves esc menu -Music volume would not change -Music took about half a second to stop when going back to main menu/starting a cutscene Source: https://www.gog.com/forum/star_wars_dark_forces_series/jk_updated_cd_music_player_dll_fix_volume_looping_etc/page1 * Winmm_alternate.dll is GOG's wrapper, dated July 15, 2015. Credit belongs to GOG.
Unlike Tarvis' version, this one works with the German language pack (and, maybe, other non-English versions of the game or mods). It's possible that it's generally more compatible than Tarvis' version, but doesn't have most of the fixes. One reported issue is that the music stops playing once it's gone through all of the tracks (i.e. it won't loop back to the first track played). For that reason, it's not the default wrapper in this pack, but you may have to live with issues like that if you get no music at all with Tarvis' version. - By OspreyRepeating Music Patch v1.1
for
The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel (1992, DOS)
Background:
The game ordinarily plays most pieces of music only once per location. After each one finishes, no more music plays until you leave the location. Because most of the pieces are about only a minute long, the gamer is liable to end up playing much of the game in silence. When Mythos Software ported the game to the 3DO a few years later, they made the music repeat, but never patched the DOS version.
Description:
This patch makes the music repeat after it finishes, like in the 3DO version. Four variations are provided:
* Repeat - Play the music again immediately after it finishes. This is like the 3DO version.
* Repeat after 20s - Play the music again after 20 seconds.
* Repeat after 40s - Play the music again after 40 seconds.
* Repeat after 60s - Play the music again after 60 seconds.
While the first option is probably what most users want, the last three are provided just in case some people get a little tired of hearing the same music again so soon. They'll give your ears a little break, if you find that preferable.
Instructions:
Copy MUSIC.LIB from one of the folders to your game folder, overwriting the one there. You'll probably want to try the one in the 'Repeat' folder first. If you find the repetition a little tiring, try one of the other variations. If you want to turn repetition off, the unpatched MUSIC.LIB is in the 'Original (no repeating)' folder.
Notes:
* 15 of the 49 music pieces have not been touched because they either belong to cutscenes or were designed to repeat immediately.
* The map music and a few others have been made to always repeat immediately. In the case of the map music, that's because the music loops seemlessly and gamers aren't liable to stay long enough on the map screen to get tired of it.
* This patch has not been tested through the entire game. It works very early in the game, so it's likely to work throughout, but there could be spots where music repeats when it shouldn't or other little issues like that. If you find any such spots and they're not tolerable, you can always revert to the unpatched MUSIC.LIB, at least temporarily.
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